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Game and Graphics Programming for iOS and Android with OpenGL

Game and Graphics Programming, OpenGL ES 2.0: This book is not your usual “OpenGL Hello Triangle” book — it’s not meant to explain the “why” (Google is there for that), but rather, to show you the “how.” This book will strictly teach you what works and what doesn’t when it comes to game and graphics programming. Using more than 50 unique tutorials (which also include some full game frameworks), this book adopts a straightforward practical approach (probably never seen before) that only focuses on what you need to learn to insure that you will be able to create a game. You will learn all the necessary elements in order to create a full-fl edged game with rich 3D graphics. If you are looking for an aggressive teaching method that enables you to quickly move forward to create your dream game, this book is for you!